Project structure redefined
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -1,4 +1,5 @@
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.pio
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.pio
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.vscode/*
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.vscode/.browse.c_cpp.db*
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/launch.json
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17
convert_sysincludes.py
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17
convert_sysincludes.py
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from pathlib import Path
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Import("env" ,"projenv")
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platform = env.PioPlatform()
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FRAMEWORK_DIR = Path(platform.get_package_dir("framework-arduinoespressif32"))
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framework_includes = list()
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filtered_cpppath = list()
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# apply these changes to current working env, the project env and the global env
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for e in (env, projenv, DefaultEnvironment()):
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for p in e["CPPPATH"]:
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# is the current include path inside the framework directory?
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if FRAMEWORK_DIR in Path(p).parents:
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framework_includes.append(p)
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else:
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filtered_cpppath.append(p)
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e.Replace(CPPPATH=filtered_cpppath)
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e.Append(CCFLAGS=[("-isystem", p) for p in framework_includes])
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39
include/README
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39
include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
lib/README
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46
lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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47
platformio.ini
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47
platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[platformio]
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default_envs = esp32dev
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[common]
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lib_deps_builtin =
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Wire
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BluetoothSerial
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lib_deps_external =
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https://git.gogacoder.com/gogacoder/GyverBME280.git @ ~1.5.0
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https://git.gogacoder.com/gogacoder/MPU6050.git @ ~1.0.0
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https://git.gogacoder.com/gogacoder/I2Cdev.git @ ~1.0.1
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https://github.com/GyverLibs/StringUtils @ 1.2.6
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https://github.com/GyverLibs/GSON.git @ 1.1.5
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https://github.com/tomstewart89/BasicLinearAlgebra.git @ 4.3
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https://github.com/GyverLibs/mString.git @ 1.7
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https://github.com/GyverLibs/GyverPID @ 3.3
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[env:esp32dev]
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platform = espressif32
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board = esp32dev
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framework = arduino
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lib_deps = ${common.lib_deps_external}
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monitor_speed = 115200
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board_build.partitions = huge_app.csv
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build_src_flags =
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-std=c++2a
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-Wall
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-Wextra
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-Werror=all
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-Wno-error=pedantic
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-Wpedantic
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-O2
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build_flags = -DCORE_DEBUG_LEVEL=4
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check_tool = pvs-studio
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check_flags = pvs-studio: --analysis-mode=4 --exclude-path=.pio/libdeps --lic-file=~/.config/PVS-Studio/PVS-Studio.lic
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extra_scripts = post:convert_sysincludes.py
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11
test/README
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11
test/README
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This directory is intended for PlatformIO Test Runner and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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