check non-empty names in named elements
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@@ -33,12 +33,16 @@ int main(int argc, char** argv)
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StateMachine* sm = d.new_state_machine("SM");
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State* parent1 = d.new_state(sm, "Parent 0");
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try {
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// check id uniqueness
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d.new_state(sm, "n0", "test");
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} catch (const Cyberiada::ParametersException&){
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}
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try {
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// check non-empty name
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d.new_state(sm, "");
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} catch (const Cyberiada::ParametersException&){
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}
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CYB_ASSERT(parent1->is_simple_state());
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d.new_state(parent1, "State 0-0");
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@@ -38,6 +38,11 @@ int main(int argc, char** argv)
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d.new_initial(sm, "n0");
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} catch (const Cyberiada::ParametersException&){
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}
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try {
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// check non-empty name
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d.new_initial(sm, "");
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} catch (const Cyberiada::ParametersException&){
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}
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State* parent = d.new_state(sm, "State");
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d.new_initial(parent, "Local init");
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@@ -38,6 +38,11 @@ int main(int argc, char** argv)
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d.new_final(sm, "n0", "test");
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} catch (const Cyberiada::ParametersException&){
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}
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try {
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// check non-empty name
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d.new_final(sm, "");
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} catch (const Cyberiada::ParametersException&){
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}
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State* parent = d.new_state(sm, "State");
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d.new_final(parent, "Local exit");
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@@ -38,6 +38,11 @@ int main(int argc, char** argv)
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d.new_choice(sm, "n0", "test");
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} catch (const Cyberiada::ParametersException&){
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}
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try {
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// check non-empty name
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d.new_choice(sm, "");
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} catch (const Cyberiada::ParametersException&){
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}
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State* parent = d.new_state(sm, "State");
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d.new_choice(parent, "Local choice");
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